Scenario Settings
Player
Spawn Position
Description
The position the player spawns at when the scenario starts.
Subitems
Name | Type | Minimum | Maximum |
---|---|---|---|
X | Real | -1000 | 1000 |
Y | Real | -1000 | 1000 |
Z | Real | -1000 | 1000 |
Usage
- Use a combination of the set player to vector custom action and manually assigning the value of each X, Y, and Z component.
Spawn Facing
Description
The direction the player faces when the scenario starts. The vector is normalized when applied to the player.
Subitems
Name | Type | Minimum | Maximum |
---|---|---|---|
X | Real | -1000 | 1000 |
Y | Real | -1000 | 1000 |
Z | Real | -1000 | 1000 |
Usage
- Use a combination of the set player to vector custom action and manually assigning the value of each X, Y, and Z component.
Speed
Description
The Player's movement speed. Set to 0 to prevent the player from moving away from the spawn position.
Subitems
Name | Type | Minimum | Maximum |
---|---|---|---|
Name | Integer | 0% | 1000% |
Usage
- Set the players speed to the desired multiplier.
Gravity
Description
The gravity applied to the player. Set to 0% to have the player float.
Subitems
Name | Type | Minimum | Maximum |
---|---|---|---|
Name | Integer | 0% | 1000% |
Usage
- Do thing
Scoring
Scenario Type
Description
Set the type of scenario as well as the end condition for the scenario.
Subitems
Name | Type | Minimum | Maximum |
---|---|---|---|
Scenario Type | Choice | N/A | N/A |
Time (If type is timed) | Real | 0 seconds | 600 seconds |
Points (If type is scored) | Integer | 0 points | 1000 points |
Option Descriptions
Name | Description |
---|---|
Timed | The scenario will end once the time set runs out. |
Player | The scenario will end once the player reaches the set score. |
Usage
- Set the scenario type.
- Set the limit for the scenario.
Bot Respawn
Description
Set respawn type and wait time between bot spawns.
Subitems
Name | Type | Minimum | Maximum |
---|---|---|---|
Respawn Type | Choice | N/A | N/A |
Minimum Time | Real | 0 seconds | 600 seconds (Does not account for game respawn timer) |
Maximum Time | Real | 0 points | 600 seconds (Does not account for game respawn timer) |
Option Descriptions
Name | Description |
---|---|
Simultaneous | The bots will all be spawned at the same time. |
In-Order | Only one bot will be visible at a time, in the order of the bot slot. |
Usage |
- Set the scenario type
- Set the minimum and maximum respawn time.
Points
Description
Assign the points the player earns for bodyshots, headshots, and eliminations.
Subitems
Name | Type | Minimum | Maximum |
---|---|---|---|
Bodyshots | Integer | 0 | 1000 |
Headshots | Integer | 0 | 1000 |
Elims | Integer | 0 | 1000 |
Usage
- Assign the points.
Strafe Points
Description
Assign the points the player receives for strafing, if the player swaps strafe direction the timer is reset. The player does not earn points if they are strafing in the same direction for less than the minimum time or longer than the maximum time.
Subitems
Name | Type | Minimum | Maximum |
---|---|---|---|
Points Per Second | Integer | 0 | 1000 |
Minimum Time | Real | 0 seconds | 600 seconds |
Maximum Time | Real | 0 points | 600 seconds |
Usage
- Set the points earned per second.
- Set the minimum and maximum time for a strafe to receive points.
Custom Script
Description
Causes the player to perform a custom script. The scenario designer must use workshop actions to define what this script does. The default script applies an upwards impulse to the player.
Subitems
Name | Type | Minimum | Maximum |
---|---|---|---|
Use Custom Script | Toggle | False | True |
Usage
- Toggle weather to apply a custom script to the player.